unreal.DMXImportGDTFChannelFunction¶
- class unreal.DMXImportGDTFChannelFunction(name: Name = 'None', attribute: DMXImportGDTFAttribute = Ellipsis, original_attribute: str = '', dmx_from: DMXImportGDTFDMXValue = Ellipsis, dmx_value: DMXImportGDTFDMXValue = Ellipsis, physical_from: float = 0.0, physical_to: float = 0.0, real_fade: float = 0.0, wheel: DMXImportGDTFWheel = Ellipsis, emitter: DMXImportGDTFEmitter = Ellipsis, filter: DMXImportGDTFFilter = Ellipsis, dmx_invert: DMXImportGDTFDMXInvert = Ellipsis, mode_master: str = '', mode_from: DMXImportGDTFDMXValue = Ellipsis, mode_to: DMXImportGDTFDMXValue = Ellipsis, channel_sets: None = [])¶
Bases:
StructBaseDMXImport GDTFChannel Function
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXImportGDTF.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute(DMXImportGDTFAttribute): [Read-Write]channel_sets(Array[DMXImportGDTFChannelSet]): [Read-Write]dmx_from(DMXImportGDTFDMXValue): [Read-Write]dmx_invert(DMXImportGDTFDMXInvert): [Read-Write]dmx_value(DMXImportGDTFDMXValue): [Read-Write]emitter(DMXImportGDTFEmitter): [Read-Write]filter(DMXImportGDTFFilter): [Read-Write]mode_from(DMXImportGDTFDMXValue): [Read-Write]mode_master(str): [Read-Write]mode_to(DMXImportGDTFDMXValue): [Read-Write]name(Name): [Read-Write]original_attribute(str): [Read-Write]physical_from(float): [Read-Write]physical_to(float): [Read-Write]real_fade(float): [Read-Write]wheel(DMXImportGDTFWheel): [Read-Write]
- property attribute: DMXImportGDTFAttribute¶
[Read-Only]
- Type:
- property dmx_from: DMXImportGDTFDMXValue¶
[Read-Only]
- Type:
- property dmx_invert: DMXImportGDTFDMXInvert¶
[Read-Only]
- Type:
- property dmx_value: DMXImportGDTFDMXValue¶
[Read-Only]
- Type:
- property emitter: DMXImportGDTFEmitter¶
[Read-Only]
- Type:
- property filter: DMXImportGDTFFilter¶
[Read-Only]
- Type:
- property mode_from: DMXImportGDTFDMXValue¶
[Read-Only]
- Type:
- property mode_to: DMXImportGDTFDMXValue¶
[Read-Only]
- Type:
- property wheel: DMXImportGDTFWheel¶
[Read-Only]
- Type: