unreal.DMXImportGDTFBeam

class unreal.DMXImportGDTFBeam(name: Name = 'None', model: Name = 'None', position: Matrix = Ellipsis, lamp_type: DMXImportGDTFLampType = Ellipsis, power_consumption: float = 0.0, luminous_flux: float = 0.0, color_temperature: float = 0.0, beam_angle: float = 0.0, field_angle: float = 0.0, beam_radius: float = 0.0, beam_type: DMXImportGDTFBeamType = Ellipsis, color_rendering_index: int = 0)

Bases: DMXImportGDTFGeometryBase

DMXImport GDTFBeam

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXImportGDTF.h

Editor Properties: (see get_editor_property/set_editor_property)

  • beam_angle (float): [Read-Write]

  • beam_radius (float): [Read-Write]

  • beam_type (DMXImportGDTFBeamType): [Read-Write]

  • color_rendering_index (uint8): [Read-Write]

  • color_temperature (float): [Read-Write]

  • field_angle (float): [Read-Write]

  • lamp_type (DMXImportGDTFLampType): [Read-Write]

  • luminous_flux (float): [Read-Write]

  • model (Name): [Read-Write]

  • name (Name): [Read-Write]

  • position (Matrix): [Read-Write]

  • power_consumption (float): [Read-Write]

property beam_angle: float

[Read-Only]

Type:

(float)

property beam_radius: float

[Read-Only]

Type:

(float)

property beam_type: DMXImportGDTFBeamType

[Read-Only]

Type:

(DMXImportGDTFBeamType)

property color_rendering_index: int

[Read-Only]

Type:

(uint8)

property color_temperature: float

[Read-Only]

Type:

(float)

property field_angle: float

[Read-Only]

Type:

(float)

property lamp_type: DMXImportGDTFLampType

[Read-Only]

Type:

(DMXImportGDTFLampType)

property luminous_flux: float

[Read-Only]

Type:

(float)

property power_consumption: float

[Read-Only]

Type:

(float)