unreal.DMXImportGDTFBeam¶
- class unreal.DMXImportGDTFBeam(name: Name = 'None', model: Name = 'None', position: Matrix = Ellipsis, lamp_type: DMXImportGDTFLampType = Ellipsis, power_consumption: float = 0.0, luminous_flux: float = 0.0, color_temperature: float = 0.0, beam_angle: float = 0.0, field_angle: float = 0.0, beam_radius: float = 0.0, beam_type: DMXImportGDTFBeamType = Ellipsis, color_rendering_index: int = 0)¶
Bases:
StructBaseDMXImport GDTFBeam
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXImportGDTF.h
Editor Properties: (see get_editor_property/set_editor_property)
beam_angle(float): [Read-Write]beam_radius(float): [Read-Write]beam_type(DMXImportGDTFBeamType): [Read-Write]color_rendering_index(uint8): [Read-Write]color_temperature(float): [Read-Write]field_angle(float): [Read-Write]lamp_type(DMXImportGDTFLampType): [Read-Write]luminous_flux(float): [Read-Write]model(Name): [Read-Write]name(Name): [Read-Write]position(Matrix): [Read-Write]power_consumption(float): [Read-Write]
- property beam_type: DMXImportGDTFBeamType¶
[Read-Only]
- Type:
- property lamp_type: DMXImportGDTFLampType¶
[Read-Only]
- Type: