unreal.DMXImportGDTFBeam¶
- class unreal.DMXImportGDTFBeam(name='None', model='None', position=[[0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0], [1.0, 0.0, 0.0, 0.0]], lamp_type=DMXImportGDTFLampType.DISCHARGE, power_consumption=0.0, luminous_flux=0.0, color_temperature=0.0, beam_angle=0.0, field_angle=0.0, beam_radius=0.0, beam_type=DMXImportGDTFBeamType.WASH, color_rendering_index=0)¶
Bases:
unreal.DMXImportGDTFGeometryBaseDMXImport GDTFBeam
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXImportGDTF.h
Editor Properties: (see get_editor_property/set_editor_property)
beam_angle(float): [Read-Write] Beam Anglebeam_radius(float): [Read-Write] Beam Radiusbeam_type(DMXImportGDTFBeamType): [Read-Write] Beam Typecolor_rendering_index(uint8): [Read-Write] Color Rendering Indexcolor_temperature(float): [Read-Write] Color Temperaturefield_angle(float): [Read-Write] Field Anglelamp_type(DMXImportGDTFLampType): [Read-Write] Lamp Typeluminous_flux(float): [Read-Write] Luminous Fluxmodel(Name): [Read-Write] Modelname(Name): [Read-Write] Nameposition(Matrix): [Read-Write] Positionpower_consumption(float): [Read-Write] Power Consumption
- property beam_type¶
[Read-Only] Beam Type
- Type
- property color_rendering_index¶
[Read-Only] Color Rendering Index
- Type
(uint8)
- property lamp_type¶
[Read-Only] Lamp Type
- Type