unreal.DMXImportGDTFAttribute
¶
- class unreal.DMXImportGDTFAttribute(name='None', pretty='', activation_group=['None'], feature=['None'], main_attribute='', physical_unit=DMXImportGDTFPhysicalUnit.NONE, color=[])¶
Bases:
unreal.StructBase
DMXImport GDTFAttribute
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXImportGDTF.h
Editor Properties: (see get_editor_property/set_editor_property)
activation_group
(DMXImportGDTFActivationGroup): [Read-Write] Activation Groupcolor
(DMXColorCIE): [Read-Write] Colorfeature
(DMXImportGDTFFeature): [Read-Write] Featuremain_attribute
(str): [Read-Write] Main Attributename
(Name): [Read-Write] Namephysical_unit
(DMXImportGDTFPhysicalUnit): [Read-Write] Physical Unitpretty
(str): [Read-Write] Pretty
- property activation_group¶
[Read-Only] Activation Group
- Type
- property color¶
[Read-Only] Color
- Type
- property feature¶
[Read-Only] Feature
- Type
- property physical_unit¶
[Read-Only] Physical Unit
- Type