unreal.DMXImportGDTF¶
- class unreal.DMXImportGDTF(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMXImportA GDTF imported into Unreal Engine. Note this object holds GDTF source data and may be memory heavy.
To access the GDTF description in lightweight fashion, please refer to UDMXGDTF (C++ only).
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXImportGDTF.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_class(Class): [Read-Write] The Actor Class that corresponds to this GDTF. Only Actors that implement the MVR Fixture Actor Interface can be used.In the current Version this set as the Fixture Type Actor Class, when this GDTF is set for the Fixture Type.
Can be left blank. If so, any Actor Class with the most matching Attributes will be spawned.
source_filename(str): [Read-Write] DEPRECATED 5.1 in favor of GDTFAssetImportData deprecated: Deprecated in favor of GDTFAssetImportData, see UDMXImportGDTF::GetGDTFAssetImportData.
- get_dmx_modes() DMXImportGDTFDMXModes¶
Suppress deprecation warnings for the deprecated UDMXImportGDTFDMXModes return type deprecated: This member is deprecated in favor of a DMX Entity Fixture Type based workflow. Please refer to members of DMX Entity Fixture Type instead
- Return type: