unreal.DMXFixtureMode
¶
- class unreal.DMXFixtureMode(mode_name: str = '', functions: None = [], channel_span: int = 0, fixture_matrix_enabled: bool = False)¶
Bases:
StructBase
DMXFixture Mode
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXEntityFixtureType.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_channel_span
(bool): [Read-Write] When enabled, ChannelSpan is automatically set based on the created functions and their data types. If disabled, ChannelSpan can be manually set and functions and functions’ channels beyond the specified span will be ignored.channel_span
(int32): [Read-Write] Number of channels (bytes) used by this mode’s functionsfixture_matrix_config
(DMXFixtureMatrix): [Read-Write]fixture_matrix_enabled
(bool): [Read-Write]functions
(Array[DMXFixtureFunction]): [Read-Write]mode_name
(str): [Read-Write]
- property channel_span: int¶
[Read-Write] Number of channels (bytes) used by this mode’s functions
- Type:
(int32)