unreal.DMXFixtureMatrix

class unreal.DMXFixtureMatrix(cell_attributes: None = [], first_cell_channel: int = 0, x_cells: int = 0, y_cells: int = 0, pixel_mapping_distribution: DMXPixelMappingDistribution = Ellipsis)

Bases: StructBase

DMXFixture Matrix

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXEntityFixtureType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cell_attributes (Array[DMXFixtureCellAttribute]): [Read-Write]

  • first_cell_channel (int32): [Read-Only]

  • pixel_mapping_distribution (DMXPixelMappingDistribution): [Read-Write]

  • x_cells (int32): [Read-Write]

  • y_cells (int32): [Read-Write]

property cell_attributes: None

[Read-Write]

Type:

(Array[DMXFixtureCellAttribute])

property first_cell_channel: int

[Read-Only]

Type:

(int32)

property pixel_mapping_distribution: DMXPixelMappingDistribution

[Read-Write]

Type:

(DMXPixelMappingDistribution)

property x_cells: int

[Read-Write]

Type:

(int32)

property y_cells: int

[Read-Write]

Type:

(int32)