unreal.DMXFixtureMatrix
¶
- class unreal.DMXFixtureMatrix(cell_attributes=[], first_cell_channel=1, x_cells=1, y_cells=1, pixel_mapping_distribution=DMXPixelMappingDistribution.TOP_LEFT_TO_RIGHT)¶
Bases:
unreal.StructBase
DMXFixture Matrix
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXEntityFixtureType.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_attributes
(Array(DMXFixtureCellAttribute)): [Read-Write] Cell Attributesfirst_cell_channel
(int32): [Read-Write] First Cell Channelpixel_mapping_distribution
(DMXPixelMappingDistribution): [Read-Write] Pixel Mapping Distributionx_cells
(int32): [Read-Write] XCellsy_cells
(int32): [Read-Write] YCells
- property cell_attributes¶
[Read-Only] Cell Attributes
- Type
- property first_cell_channel¶
[Read-Only] First Cell Channel
- Type
(int32)
- property pixel_mapping_distribution¶
[Read-Only] Pixel Mapping Distribution
- Type
- property x_cells¶
[Read-Only] XCells
- Type
(int32)
- property y_cells¶
[Read-Only] YCells
- Type
(int32)