unreal.DMXFixtureMatrix¶
- class unreal.DMXFixtureMatrix(cell_attributes: None = [], first_cell_channel: int = 0, x_cells: int = 0, y_cells: int = 0, pixel_mapping_distribution: DMXPixelMappingDistribution = Ellipsis)¶
Bases:
StructBaseDMXFixture Matrix
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXEntityFixtureType.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_attributes(Array[DMXFixtureCellAttribute]): [Read-Write]first_cell_channel(int32): [Read-Only]pixel_mapping_distribution(DMXPixelMappingDistribution): [Read-Write]x_cells(int32): [Read-Write]y_cells(int32): [Read-Write]
- property pixel_mapping_distribution: DMXPixelMappingDistribution¶
[Read-Write]
- Type: