unreal.DMXEntityReference¶
- class unreal.DMXEntityReference¶
Bases:
StructBaseRepresents an Entity from a DMX Library. Used to allow objects outside the DMX Library package to store references to UDMXEntity objects
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXEntityReference.h
Editor Properties: (see get_editor_property/set_editor_property)
dmx_library(DMXLibrary): [Read-Write] The parent DMX library of the Entity Automatically set when calling SetEntity with a valid Entity.entity_id(Guid): [Read-Write] The entity’s unique ID // Without EditAnywhere here the value is not saved on components in a Level