unreal.DMXEntityFixtureTypeConstructionParams
¶
- class unreal.DMXEntityFixtureTypeConstructionParams(parent_dmx_library: DMXLibrary = Ellipsis, dmx_category: DMXFixtureCategory = [], modes: None = [])¶
Bases:
StructBase
Parameters to construct a Fixture Type.
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXEntityFixtureType.h
Editor Properties: (see get_editor_property/set_editor_property)
dmx_category
(DMXFixtureCategory): [Read-Write] The Category of the Fixture, useful for Filteringmodes
(Array[DMXFixtureMode]): [Read-Write] The Modes of the Fixture Typeparent_dmx_library
(DMXLibrary): [Read-Write] The DMX Library in which the Fixture Type will be constructed
- property dmx_category: DMXFixtureCategory¶
[Read-Write] The Category of the Fixture, useful for Filtering
- Type:
- property parent_dmx_library: DMXLibrary¶
[Read-Write] The DMX Library in which the Fixture Type will be constructed
- Type: