unreal.DMXEntityFixtureType

class unreal.DMXEntityFixtureType(outer=None, name='None')

Bases: unreal.DMXEntity

DMXEntity Fixture Type

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXEntityFixtureType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dmx_category (DMXFixtureCategory): [Read-Write] DMXCategory

  • dmx_import (DMXImport): [Read-Write] DMXImport

  • fixture_matrix_enabled (bool): [Read-Write] Fixture Matrix Enabled

  • modes (Array(DMXFixtureMode)): [Read-Write] Modes

  • name (str): [Read-Write] Name

property dmx_category

[Read-Only] DMXCategory

Type

(DMXFixtureCategory)

property dmx_import

[Read-Only] DMXImport

Type

(DMXImport)

property fixture_matrix_enabled

[Read-Only] Fixture Matrix Enabled

Type

(bool)

property modes

[Read-Only] Modes

Type

(Array(DMXFixtureMode))

set_modes_from_dmx_import(dmx_import_asset)None

Set Modes from DMXImport

Parameters

dmx_import_asset (DMXImport) –