unreal.DMXEntityFixturePatchRef
¶
- class unreal.DMXEntityFixturePatchRef¶
Bases:
unreal.DMXEntityReference
Represents a Fixture Patch from a DMX Library. Used to store a reference to a Fixture Patch outside the DMX Library
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXEntityReference.h
Editor Properties: (see get_editor_property/set_editor_property)
dmx_library
(DMXLibrary): [Read-Write] The parent DMX library of the Entity Automatically set when calling SetEntity with a valid Entity.entity_id
(Guid): [Read-Write] The entity’s unique ID // Without EditAnywhere here the value is not saved on components in a Level