unreal.DMXEntityFixturePatchConstructionParams¶
- class unreal.DMXEntityFixturePatchConstructionParams(fixture_type_ref: DMXEntityFixtureTypeRef = [], active_mode: int = 0, universe_id: int = 0, starting_address: int = 0)¶
Bases:
StructBaseParameters to construct a Fixture Patch.
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXEntityFixturePatch.h
Editor Properties: (see get_editor_property/set_editor_property)
active_mode(int32): [Read-Write] The index of the mode in the fixture type the fixture patch usesfixture_type_ref(DMXEntityFixtureTypeRef): [Read-Only] The fixture type of the newly constructed fixture patchstarting_address(int32): [Read-Write] Starting channel for when auto-assign address is falseuniverse_id(int32): [Read-Write] The local universe of the fixture patch
- property active_mode: int¶
[Read-Only] The index of the mode in the fixture type the fixture patch uses
- Type:
(int32)
- property fixture_type_ref: DMXEntityFixtureTypeRef¶
[Read-Only] The fixture type of the newly constructed fixture patch
- Type: