unreal.DMXDisplayClusterLightCardActorDataValueRanges
¶
- class unreal.DMXDisplayClusterLightCardActorDataValueRanges¶
Bases:
StructBase
DMXDisplay Cluster Light Card Actor Data Value Ranges
C++ Source:
Plugin: DMXDisplayCluster
Module: DMXDisplayClusterLightCard
File: DMXDisplayClusterLightCardComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
max_distance_from_center
(double): [Read-Write]max_exposure
(float): [Read-Write]max_feathering
(float): [Read-Write]max_gain
(float): [Read-Write]max_gradient_angle
(float): [Read-Write]max_latitude
(double): [Read-Write]max_latitude_v
(float): [Read-Write] Max latitude when the light card uses UV Modemax_longitude
(double): [Read-Write]max_longitude_u
(float): [Read-Write] Max longitude when the light card uses UV Modemax_pitch
(double): [Read-Write]max_scale
(Vector2D): [Read-Write]max_spin
(double): [Read-Write]max_temperature
(float): [Read-Write]max_tint
(float): [Read-Write]max_yaw
(double): [Read-Write]min_distance_from_center
(double): [Read-Write]min_exposure
(float): [Read-Write]min_feathering
(float): [Read-Write]min_gain
(float): [Read-Write]min_gradient_angle
(float): [Read-Write]min_latitude
(double): [Read-Write]min_latitude_v
(float): [Read-Write] Min latitude when the light card uses UV Modemin_longitude
(double): [Read-Write]min_longitude_u
(float): [Read-Write] Min longitude when the light card uses UV Modemin_pitch
(double): [Read-Write]min_scale
(Vector2D): [Read-Write]min_spin
(double): [Read-Write]min_temperature
(float): [Read-Write]min_tint
(float): [Read-Write]min_yaw
(double): [Read-Write]