unreal.DMXDisplayClusterLightCardActorDataValueRanges¶
- class unreal.DMXDisplayClusterLightCardActorDataValueRanges¶
Bases:
StructBaseDMXDisplay Cluster Light Card Actor Data Value Ranges
C++ Source:
Plugin: DMXDisplayCluster
Module: DMXDisplayClusterLightCard
File: DMXDisplayClusterLightCardComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
max_distance_from_center(double): [Read-Write]max_exposure(float): [Read-Write]max_feathering(float): [Read-Write]max_gain(float): [Read-Write]max_gradient_angle(float): [Read-Write]max_latitude(double): [Read-Write]max_latitude_v(float): [Read-Write] Max latitude when the light card uses UV Modemax_longitude(double): [Read-Write]max_longitude_u(float): [Read-Write] Max longitude when the light card uses UV Modemax_pitch(double): [Read-Write]max_scale(Vector2D): [Read-Write]max_spin(double): [Read-Write]max_temperature(float): [Read-Write]max_tint(float): [Read-Write]max_yaw(double): [Read-Write]min_distance_from_center(double): [Read-Write]min_exposure(float): [Read-Write]min_feathering(float): [Read-Write]min_gain(float): [Read-Write]min_gradient_angle(float): [Read-Write]min_latitude(double): [Read-Write]min_latitude_v(float): [Read-Write] Min latitude when the light card uses UV Modemin_longitude(double): [Read-Write]min_longitude_u(float): [Read-Write] Min longitude when the light card uses UV Modemin_pitch(double): [Read-Write]min_scale(Vector2D): [Read-Write]min_spin(double): [Read-Write]min_temperature(float): [Read-Write]min_tint(float): [Read-Write]min_yaw(double): [Read-Write]