unreal.DMXChannelData
¶
- class unreal.DMXChannelData(name: DMXAttributeName = [], min_value: float = 0.0, max_value: float = 0.0, default_value: float = 0.0)¶
Bases:
StructBase
DMXChannel Data
C++ Source:
Plugin: DMXFixtures
Module: DMXFixtures
File: DMXFixtureComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
default_value
(float): [Read-Write]max_value
(float): [Read-Write]min_value
(float): [Read-Write]name
(DMXAttributeName): [Read-Write]
- property name: DMXAttributeName¶
[Read-Only]
- Type: