unreal.DMValueDefinition¶
- class unreal.DMValueDefinition(type: DMValueType = Ellipsis, float_count: int = 0, display_name: Text = '', channel_names: None = [], value_class: Class = Ellipsis)¶
Bases:
StructBaseStores information about basic value types, such as EDMValueType::Float1.
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterial
File: DMValueDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_names(Array[Text]): [Read-Only]display_name(Text): [Read-Only]float_count(uint8): [Read-Only]type(DMValueType): [Read-Only]value_class(type(Class)): [Read-Only]
- property type: DMValueType¶
[Read-Only]
- Type: