unreal.DMTextureUVDynamic¶
- class unreal.DMTextureUVDynamic(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialComponentDynamicA texture uv used inside a instanced material instance. Links to the original texture uv in the parent material.
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterial
File: DMTextureUVDynamic.h
Editor Properties: (see get_editor_property/set_editor_property)
component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]offset(Vector2D): [Read-Write]parent_component_name(Name): [Read-Only]pivot(Vector2D): [Read-Write] Pivot for rotation and tiling.rotation(float): [Read-Write]tiling(Vector2D): [Read-Write]
- copy_parameters_from(other) None¶
Copies the parameter-based value of the given value to this value, if possible.
- Parameters:
other (Object)
- get_parent_texture_uv() DMTextureUV¶
Resolves and returns the parent texture uv from the parent model.
- Return type: