unreal.DMTextureSetBlueprintFunctionLibrary

class unreal.DMTextureSetBlueprintFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Material Designer Texture Set Blueprint Function Library

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterialTextureSetEditor

  • File: DMTextureSetBlueprintFunctionLibrary.h

classmethod create_texture_set_from_assets(assets) DMTextureSet

Uses the filters from the Texture Set Settings to create a Texture Set based on the given assets.

Parameters:

assets (Array[AssetData]) – The texture assets to assign to the texture slot.

Returns:

A new texture set or nullptr if no textures were filtered.

Return type:

DMTextureSet