unreal.DMRenderTargetRenderer¶
- class unreal.DMRenderTargetRenderer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialComponentA component responsible for rendering something to a texture render target (value).
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterial
File: DMRenderTargetRenderer.h
Editor Properties: (see get_editor_property/set_editor_property)
component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]
- async_update_render_target() None¶
Updates the contents of the render target, redrawing and possibly resizing it, at the end of the frame.
- classmethod create_render_target_renderer(renderer_class, render_target_value) DMRenderTargetRenderer¶
Creates a render of the given class and initializes it.
- Parameters:
render_target_value (DMMaterialValueRenderTarget)
- Return type:
- get_render_target_value() DMMaterialValueRenderTarget¶
Returns the render target value (the object’s Outer).
- Return type: