unreal.DMMaterialValueMediaStream

class unreal.DMMaterialValueMediaStream(outer: Object | None = None, name: Name | str = 'None')

Bases: DMMaterialValueTexture

Component representing a render target texture value. Manages its own parameter.

C++ Source:

  • Plugin: DynamicMaterialMediaStreamBridge

  • Module: DynamicMaterialMediaStreamBridge

  • File: DMMaterialValueMediaStream.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cached_parameter_name (Name): [Read-Only]

  • component_dirty (bool): [Read-Only]

  • component_state (DMComponentLifetimeState): [Read-Only]

  • default_value (Texture): [Read-Write]

  • editable_properties (Array[Name]): [Read-Only]

  • expose_parameter (bool): [Read-Only]

  • local (bool): [Read-Only] True: The value is local to the stage it is used in. False: The value is a global value owned directly by the Model.

  • media_stream (MediaStream): [Read-Only]

  • parameter (DMMaterialParameter): [Read-Only] The parameter name used to expose this value in a material. If it isn’t provided, an automatic name will be generated.

  • type (DMValueType): [Read-Only]

  • value (Texture): [Read-Write]

get_media_stream() MediaStream

Get Media Stream

Return type:

MediaStream

property media_stream: MediaStream

[Read-Only]

Type:

(MediaStream)