unreal.DMMaterialValueMediaStream¶
- class unreal.DMMaterialValueMediaStream(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialValueTextureComponent representing a render target texture value. Manages its own parameter.
C++ Source:
Plugin: DynamicMaterialMediaStreamBridge
Module: DynamicMaterialMediaStreamBridge
File: DMMaterialValueMediaStream.h
Editor Properties: (see get_editor_property/set_editor_property)
cached_parameter_name(Name): [Read-Only]component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]default_value(Texture): [Read-Write]editable_properties(Array[Name]): [Read-Only]expose_parameter(bool): [Read-Only]local(bool): [Read-Only] True: The value is local to the stage it is used in. False: The value is a global value owned directly by the Model.media_stream(MediaStream): [Read-Only]parameter(DMMaterialParameter): [Read-Only] The parameter name used to expose this value in a material. If it isn’t provided, an automatic name will be generated.type(DMValueType): [Read-Only]value(Texture): [Read-Write]
- get_media_stream() MediaStream¶
Get Media Stream
- Return type:
- property media_stream: MediaStream¶
[Read-Only]
- Type: