unreal.DMMaterialValueFloat¶
- class unreal.DMMaterialValueFloat(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialValueDMMaterial Value Float
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterial
File: DMMaterialValueFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]local(bool): [Read-Only] True: The value is local to the stage it is used in. False: The value is a global value that can be used anywhereparameter(DMMaterialParameter): [Read-Only] The parameter name used to expose this value in a material. If it isn’t provided, GetFName() will be used instead.preview_material(Material): [Read-Only]type(DMValueType): [Read-Only]value_range(FloatInterval): [Read-Only]
- get_value_range() FloatInterval¶
Get Value Range
- Return type:
- set_value_range(value_range) None¶
Set Value Range
- Parameters:
value_range (FloatInterval) –
- property value_range: FloatInterval¶
[Read-Only]
- Type: