unreal.DMMaterialValueColorAtlas¶
- class unreal.DMMaterialValueColorAtlas(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialValueComponent representing a color atlas value. Manages its own parameter.
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterial
File: DMMaterialValueColorAtlas.h
Editor Properties: (see get_editor_property/set_editor_property)
atlas(CurveLinearColorAtlas): [Read-Write]cached_parameter_name(Name): [Read-Only]component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]curve(CurveLinearColor): [Read-Write]default_value(float): [Read-Write]editable_properties(Array[Name]): [Read-Only]expose_parameter(bool): [Read-Only]local(bool): [Read-Only] True: The value is local to the stage it is used in. False: The value is a global value owned directly by the Model.parameter(DMMaterialParameter): [Read-Only] The parameter name used to expose this value in a material. If it isn’t provided, an automatic name will be generated.type(DMValueType): [Read-Only]value(float): [Read-Write]
- property atlas: CurveLinearColorAtlas¶
[Read-Write]
- Type:
- property curve: CurveLinearColor¶
[Read-Write]
- Type:
- get_atlas() CurveLinearColorAtlas¶
Get Atlas
- Return type:
- get_curve() CurveLinearColor¶
Get Curve
- Return type:
- set_atlas(atlas) None¶
Set Atlas
- Parameters:
atlas (CurveLinearColorAtlas)
- set_curve(curve) None¶
Set Curve
- Parameters:
curve (CurveLinearColor)