unreal.DMMaterialSubStage¶
- class unreal.DMMaterialSubStage(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialStageA stage that is a subobject of another stage, such as when an input throughput has its own inputs.
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMaterialSubStage.h
Editor Properties: (see get_editor_property/set_editor_property)
can_change_source(bool): [Read-Only]component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]enabled(bool): [Read-Only]input_connection_map(Array[DMMaterialStageConnection]): [Read-Only] How our inputs connect to the inputs of this stage’s sourceinputs(Array[DMMaterialStageInput]): [Read-Only]parent_stage(DMMaterialStage): [Read-Only]source(DMMaterialStageSource): [Read-Only]
- classmethod create_material_sub_stage(parent_stage) DMMaterialSubStage¶
Create Material Sub Stage
- Parameters:
parent_stage (DMMaterialStage)
- Return type:
- get_parent_most_stage() DMMaterialStage¶
Recursively calls GetParentStage() to find the outer stage.
- Return type:
- get_parent_stage() DMMaterialStage¶
Returns the parent stage of this stage, which is probably not its direct parent.
- Return type:
- property parent_stage: DMMaterialStage¶
[Read-Only]
- Type:
- set_parent_component(parent_component) None¶
Sets which object directly owns this component in the hierarchy.
- Parameters:
parent_component (DMMaterialComponent)