unreal.DMMaterialStageThroughputLayerBlend¶
- class unreal.DMMaterialStageThroughputLayerBlend(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialStageThroughputDMMaterial Stage Throughput Layer Blend
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMaterialStageThroughputLayerBlend.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_nested_inputs(bool): [Read-Only]component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]input_connectors(Array[DMMaterialStageConnector]): [Read-Only]input_required(bool): [Read-Only]is_alpha_only_blend(bool): [Read-Write]mask_channel_override(AvaColorChannel): [Read-Write] Changes the output channel of the mask input.name(Text): [Read-Only]output_connectors(Array[DMMaterialStageConnector]): [Read-Only]premultiply_alpha(bool): [Read-Write] Additionally multiplies the output of the RGB Stage by the output from this Stage.preview_material(Material): [Read-Only]
- get_mask_channel_override() AvaColorChannel¶
Get Mask Channel Override
- Return type:
- property mask_channel_override: AvaColorChannel¶
[Read-Only] Changes the output channel of the mask input.
- Type:
- property premultiply_alpha: bool¶
[Read-Only] Additionally multiplies the output of the RGB Stage by the output from this Stage.
- Type:
(bool)
- set_mask_channel_override(mask_channel) None¶
Set Mask Channel Override
- Parameters:
mask_channel (AvaColorChannel) –