unreal.DMMaterialStageSource¶
- class unreal.DMMaterialStageSource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialComponentA node which produces an output.
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMaterialStageSource.h
Editor Properties: (see get_editor_property/set_editor_property)
component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]output_connectors(Array[DMMaterialStageConnector]): [Read-Only]
- generate_preview_material(preview_material) None¶
Generates a material representing just this node.
- Parameters:
preview_material (Material)
- get_output_connectors() Array[DMMaterialStageConnector]¶
Get Output Connectors
- Return type:
- get_stage() DMMaterialStage¶
Get Stage
- Return type:
- get_stage_description() Text¶
Returns a description of the stage for which this is the source.
- Return type: