unreal.DMMaterialStageExpressionTextureSample¶
- class unreal.DMMaterialStageExpressionTextureSample(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialStageExpressionTextureSampleBaseDMMaterial Stage Expression Texture Sample
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMSETextureSample.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_nested_inputs(bool): [Read-Only]clamp_texture(bool): [Read-Write] Forces a material rebuild.component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]input_connectors(Array[DMMaterialStageConnector]): [Read-Only]input_required(bool): [Read-Only]material_expression_class(type(Class)): [Read-Only]menus(Array[DMExpressionMenu]): [Read-Only]name(Text): [Read-Only]output_connectors(Array[DMMaterialStageConnector]): [Read-Only]use_base_texture(bool): [Read-Write] * When both the base and mask stages are set to a texture and toggle layer UV link is on, use the texture sampler from * base stage directly in the mask stage, with no mask stage texture sampler.