unreal.DMMaterialStageExpressionTextureSample

class unreal.DMMaterialStageExpressionTextureSample(outer: Object | None = None, name: Name | str = 'None')

Bases: DMMaterialStageExpressionTextureSampleBase

DMMaterial Stage Expression Texture Sample

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterialEditor

  • File: DMMSETextureSample.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_nested_inputs (bool): [Read-Only]

  • clamp_texture (bool): [Read-Write] Forces a material rebuild.

  • component_dirty (bool): [Read-Only]

  • component_state (DMComponentLifetimeState): [Read-Only]

  • editable_properties (Array[Name]): [Read-Only]

  • input_connectors (Array[DMMaterialStageConnector]): [Read-Only]

  • input_required (bool): [Read-Only]

  • material_expression_class (type(Class)): [Read-Only]

  • menus (Array[DMExpressionMenu]): [Read-Only]

  • name (Text): [Read-Only]

  • output_connectors (Array[DMMaterialStageConnector]): [Read-Only]

  • use_base_texture (bool): [Read-Write] * When both the base and mask stages are set to a texture and toggle layer UV link is on, use the texture sampler from * base stage directly in the mask stage, with no mask stage texture sampler.

can_use_base_texture() bool

Can Use Base Texture

Return type:

bool

get_use_base_texture() bool

Get Use Base Texture

Return type:

bool

set_use_base_texture(use_base_texture) None

Set Use Base Texture

Parameters:

use_base_texture (bool)

property use_base_texture: bool

[Read-Only] * When both the base and mask stages are set to a texture and toggle layer UV link is on, use the texture sampler from * base stage directly in the mask stage, with no mask stage texture sampler.

Type:

(bool)