unreal.DMMaterialStageExpressionMax¶
- class unreal.DMMaterialStageExpressionMax(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialStageExpressionMathBaseDMMaterial Stage Expression Max
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMSEMax.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_nested_inputs(bool): [Read-Only]allow_single_float_match(bool): [Read-Only] Allow matching of single floats to match other types of floats.component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]input_connectors(Array[DMMaterialStageConnector]): [Read-Only]input_required(bool): [Read-Only]material_expression_class(type(Class)): [Read-Only]menus(Array[DMExpressionMenu]): [Read-Only]name(Text): [Read-Only]output_connectors(Array[DMMaterialStageConnector]): [Read-Only]single_channel_only(bool): [Read-Only] Whether this just works with Scalars.variadic_input_count(int32): [Read-Only] How many inputs this should automatically create.