unreal.DMMaterialStageBlend

class unreal.DMMaterialStageBlend(outer: Object | None = None, name: Name | str = 'None')

Bases: DMMaterialStageThroughput

A node which represents a blend operation.

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterialEditor

  • File: DMMaterialStageBlend.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_nested_inputs (bool): [Read-Only]

  • base_channel_override (AvaColorChannel): [Read-Write] Changes the output channel of the base input.

  • blend_description (Text): [Read-Write]

  • component_dirty (bool): [Read-Only]

  • component_state (DMComponentLifetimeState): [Read-Only]

  • editable_properties (Array[Name]): [Read-Only]

  • input_connectors (Array[DMMaterialStageConnector]): [Read-Only]

  • input_required (bool): [Read-Only]

  • name (Text): [Read-Only]

  • output_connectors (Array[DMMaterialStageConnector]): [Read-Only]

property base_channel_override: AvaColorChannel

[Read-Only] Changes the output channel of the base input.

Type:

(AvaColorChannel)

property blend_description: Text

[Read-Only]

Type:

(Text)

get_base_channel_override() AvaColorChannel

Get Base Channel Override

Return type:

AvaColorChannel

get_blend_description() Text

Get Blend Description

Return type:

Text

set_base_channel_override(mask_channel) None

Set Base Channel Override

Parameters:

mask_channel (AvaColorChannel)