unreal.DMMaterialStageBlend¶
- class unreal.DMMaterialStageBlend(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialStageThroughputA node which represents a blend operation.
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMaterialStageBlend.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_nested_inputs(bool): [Read-Only]base_channel_override(AvaColorChannel): [Read-Write] Changes the output channel of the base input.blend_description(Text): [Read-Write]component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]input_connectors(Array[DMMaterialStageConnector]): [Read-Only]input_required(bool): [Read-Only]name(Text): [Read-Only]output_connectors(Array[DMMaterialStageConnector]): [Read-Only]
- property base_channel_override: AvaColorChannel¶
[Read-Only] Changes the output channel of the base input.
- Type:
- get_base_channel_override() AvaColorChannel¶
Get Base Channel Override
- Return type:
- set_base_channel_override(mask_channel) None¶
Set Base Channel Override
- Parameters:
mask_channel (AvaColorChannel)