unreal.DMMaterialPropertySubsurfaceColor

class unreal.DMMaterialPropertySubsurfaceColor(outer: Object | None = None, name: Name | str = 'None')

Bases: DMMaterialProperty

DMMaterial Property Subsurface Color

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterialEditor

  • File: DMMPSubsurfaceColor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_dirty (bool): [Read-Only]

  • component_state (DMComponentLifetimeState): [Read-Only]

  • components (Map[Name, DMMaterialComponent]): [Read-Only] Components of this property. Not necessarily owned or controlled by this property.

  • editable_properties (Array[Name]): [Read-Only]

  • enabled (bool): [Read-Only] Whether this property is enabled. If it is not enabled, it will generate no expressions.

  • input_connection_map (DMMaterialStageConnection): [Read-Only] The map of expressions connected to this property’s input node.

  • input_connector_type (DMValueType): [Read-Only] The value type used to connect to this property. Will be either VT_Float1, VT_Float3_RGB or VT_Float3_XYZ.

  • material_property (DMMaterialPropertyType): [Read-Only] The property type of this property.

  • output_processor (MaterialFunctionInterface): [Read-Only] An optional material function which is applied in between the property and its inputs.