unreal.DMMaterialPropertyRoughness¶
- class unreal.DMMaterialPropertyRoughness(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialPropertyDMMaterial Property Roughness
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMPRoughness.h
Editor Properties: (see get_editor_property/set_editor_property)
component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]components(Map[Name, DMMaterialComponent]): [Read-Only] Components of this property. Not necessarily owned or controlled by this property.editable_properties(Array[Name]): [Read-Only]enabled(bool): [Read-Only] Whether this property is enabled. If it is not enabled, it will generate no expressions.input_connection_map(DMMaterialStageConnection): [Read-Only] The map of expressions connected to this property’s input node.input_connector_type(DMValueType): [Read-Only] The value type used to connect to this property. Will be either VT_Float1, VT_Float3_RGB or VT_Float3_XYZ.material_property(DMMaterialPropertyType): [Read-Only] The property type of this property.output_processor(MaterialFunctionInterface): [Read-Only] An optional material function which is applied in between the property and its inputs.