unreal.CustomizableObjectNodeTextureProject¶
- class unreal.CustomizableObjectNodeTextureProject(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeCustomizable Object Node Texture Project
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeTextureProject.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_angle_fade_out_for_alpha(bool): [Read-Write]enable_angle_fade_out_for_rgb(bool): [Read-Write]enable_texture_seam_correction(bool): [Read-Write] When this is enable, additional operations will happen to correct projections that go over a texture UV seam to prevent interpolation artifacts. This is not necessary if the projection is guaranteed to not go over a seam.error_msg(str): [Read-Write] Error/Warning descriptionlayout(uint8): [Read-Write] Layout to use for the generated images.min_filter_method(TextureProjectMinFilterMethod): [Read-Write]reference_texture(Texture2D): [Read-Write] Reference Texture used to decide the texture properties of the mutable-generated textures connected to this material (e.g. LODBias, Size X,…). If null, mutable default texture properties will be applied.sampling_method(TextureProjectSamplingMethod): [Read-Write]texture_size_x(uint32): [Read-Write] Set the width of the Texture. If greater than zero, it overrides the Reference Texture width.texture_size_y(uint32): [Read-Write] Set the height of the Texture. If greater than zero, it overrides the Reference Texture height.textures(uint32): [Read-Write]