unreal.CustomizableObjectNodeModifierClipWithUVMask¶
- class unreal.CustomizableObjectNodeModifierClipWithUVMask(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeModifierBaseCustomizable Object Node Modifier Clip with UVMask
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeModifierClipWithUVMask.h
Editor Properties: (see get_editor_property/set_editor_property)
face_cull_strategy(FaceCullStrategy): [Read-Write]multiple_tag_policy(MutableMultipleTagPolicy): [Read-Write] Policy to use when multiple Target Mesh Section tags are set.required_tags(Array[str]): [Read-Write] Materials in all other objects that activate this tags will be affected by this modifier.uv_channel_for_mask(int32): [Read-Write] UV channel index that will be used to get the UVs to apply the clipping mask to.