unreal.CustomizableObjectNodeModifierClipMorph¶
- class unreal.CustomizableObjectNodeModifierClipMorph(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeModifierBaseCustomizable Object Node Modifier Clip Morph
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeModifierClipMorph.h
Editor Properties: (see get_editor_property/set_editor_property)
b(float): [Read-Write] The length from the morph start to the clip plane.bone_name(Name): [Read-Write]exponent(float): [Read-Write] Controls the morph curve shape. A value of 1 is linear, less than 1 is concave and greater than 1 convex.face_cull_strategy(FaceCullStrategy): [Read-Write]invert_normal(bool): [Read-Write] Flag to invert the normal directionlocal_start_offset(bool): [Read-Write] Toggles between a local or global start offset.max_effect_radius(float): [Read-Write] The maximum distance from the origin of the widget where vertices will be affected. If negative, there will be no limit.multiple_tag_policy(MutableMultipleTagPolicy): [Read-Write] Policy to use when multiple Target Mesh Section tags are set.radius(float): [Read-Write] First radius of the ellipse that the mesh is morphed into.radius2(float): [Read-Write] Second radius of the ellipse that the mesh is morphed into.reference_skeleton_component(Name): [Read-Write]required_tags(Array[str]): [Read-Write] Materials in all other objects that activate this tags will be affected by this modifier.rotation_angle(float): [Read-Write] Ellipse Rotation in degrees around the bone axis.start_offset(Vector): [Read-Write] Offset from the origin of the selected bone to the actual start of the morph.