unreal.CustomizableObjectNodeModifierClipDeform¶
- class unreal.CustomizableObjectNodeModifierClipDeform(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeModifierBaseCustomizable Object Node Modifier Clip Deform
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeModifierClipDeform.h
Editor Properties: (see get_editor_property/set_editor_property)
binding_method(ShapeBindingMethod): [Read-Write]face_cull_strategy(FaceCullStrategy): [Read-Write]multiple_tag_policy(MutableMultipleTagPolicy): [Read-Write] Policy to use when multiple Target Mesh Section tags are set.required_tags(Array[str]): [Read-Write] Materials in all other objects that activate this tags will be affected by this modifier.