unreal.CustomizableObjectInstanceUserData¶
- class unreal.CustomizableObjectInstanceUserData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AssetUserDataAdditional data attached to Skeletal Meshes.
C++ Source:
Plugin: Mutable
Module: CustomizableObject
File: CustomizableObjectInstanceAssetUserData.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_gameplay_tag(GameplayTagContainer): [Read-Write]animation_slots(Array[CustomizableObjectAnimationSlot]): [Read-Write]
- property animation_gameplay_tag: GameplayTagContainer¶
[Read-Write]
- Type:
- get_animation_gameplay_tags() GameplayTagContainer¶
Return the list of tags for this instance.
- Return type:
- set_animation_gameplay_tags(instance_tags) None¶
Sets the list of tags for this instance.
- Parameters:
instance_tags (GameplayTagContainer)