unreal.CustomizableObjectInstanceUserData

class unreal.CustomizableObjectInstanceUserData(outer: Object | None = None, name: Name | str = 'None')

Bases: AssetUserData

Additional data attached to Skeletal Meshes.

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObject

  • File: CustomizableObjectInstanceAssetUserData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_gameplay_tag (GameplayTagContainer): [Read-Write]

  • animation_slots (Array[CustomizableObjectAnimationSlot]): [Read-Write]

property animation_gameplay_tag: GameplayTagContainer

[Read-Write]

Type:

(GameplayTagContainer)

property animation_slots: None

[Read-Write]

Type:

(Array[CustomizableObjectAnimationSlot])

get_animation_gameplay_tags() GameplayTagContainer

Return the list of tags for this instance.

Return type:

GameplayTagContainer

set_animation_gameplay_tags(instance_tags) None

Sets the list of tags for this instance.

Parameters:

instance_tags (GameplayTagContainer)