unreal.CustomScriptableToolBuilder¶
- class unreal.CustomScriptableToolBuilder(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomScriptableToolBuilderComponentBaseTool Builders for custom builder logic
C++ Source:
Plugin: ScriptableToolsFramework
Module: ScriptableToolsFramework
File: ScriptableToolBuilder.h
- on_can_build_tool(selected_actors, selected_components) bool¶
On Can Build Tool
- Parameters:
selected_components (Array[ActorComponent])
- Return type:
- on_setup_tool(tool, selected_actors, selected_components) None¶
On Setup Tool
- Parameters:
tool (ScriptableInteractiveTool)
selected_components (Array[ActorComponent])