unreal.CustomCalculationBasedFloat
¶
- class unreal.CustomCalculationBasedFloat¶
Bases:
StructBase
Structure to encapsulate magnitudes that are calculated via custom calculation
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
calculation_class_magnitude
(type(Class)): [Read-Write]coefficient
(ScalableFloat): [Read-Write] Coefficient to the custom calculationfinal_lookup_curve
(CurveTableRowHandle): [Read-Write] If a curve table entry is specified, the OUTPUT of this custom class magnitude (including the pre and post additive values) lookup into the curve instead of using the attribute directly.post_multiply_additive_value
(ScalableFloat): [Read-Write] Additive value to the attribute calculation, added in after the coefficient appliespre_multiply_additive_value
(ScalableFloat): [Read-Write] Additive value to the attribute calculation, added in before the coefficient applies