unreal.CustomAttribute¶
- class unreal.CustomAttribute¶
Bases:
StructBaseCustom Attribute
C++ Source:
Module: Engine
File: CustomAttributes.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Only] Name of this attributetimes(Array[float]): [Read-Only] Time keys (should match number of Value entries)variant_type(int32): [Read-Only] (FVariant) type contained by Values array