unreal.CustomAttribute

class unreal.CustomAttribute

Bases: StructBase

Custom Attribute

C++ Source:

  • Module: Engine

  • File: CustomAttributes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Only] Name: Name of this attribute

  • times (Array[float]): [Read-Only] Times: Time keys (should match number of Value entries)

  • variant_type (int32): [Read-Only] Variant Type: (FVariant) type contained by Values array