unreal.CustomAttribute
¶
- class unreal.CustomAttribute¶
Bases:
StructBase
Custom Attribute
C++ Source:
Module: Engine
File: CustomAttributes.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(Name): [Read-Only] Name: Name of this attributetimes
(Array[float]): [Read-Only] Times: Time keys (should match number of Value entries)variant_type
(int32): [Read-Only] Variant Type: (FVariant) type contained by Values array