unreal.CurveTableRowHandle

class unreal.CurveTableRowHandle(curve_table: CurveTable = Ellipsis, row_name: Name = 'None')

Bases: StructBase

Handle to a particular row in a table.

C++ Source:

  • Module: Engine

  • File: CurveTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve_table (CurveTable): [Read-Write] Curve Table: Pointer to table we want a row from

  • row_name (Name): [Read-Write] Row Name: Name of row in the table that we want

property curve_table: CurveTable

[Read-Write] Curve Table: Pointer to table we want a row from

Type:

(CurveTable)

property row_name: Name

[Read-Write] Row Name: Name of row in the table that we want

Type:

(Name)