unreal.CurveBlendOption
¶
- class unreal.CurveBlendOption¶
Bases:
unreal.EnumBase
ECurve Blend Option
C++ Source:
Module: Engine
File: AnimTypes.h
- BLEND_BY_WEIGHT¶
Blend By Weight without normalizing
- Type
3
- DO_NOT_OVERRIDE¶
Only set the value if the previous pose doesn’t have the curve value.
- Type
1
- NORMALIZE_BY_WEIGHT¶
Normalize By Sum of Weight and use it to blend.
- Type
2
- OVERRIDE¶
Last pose that contains valid curve value override it.
- Type
0
- USE_BASE_POSE¶
Use Base Pose for all curve values. Do not blend
- Type
4
- USE_MAX_VALUE¶
Find the highest curve value from multiple poses and use that.
- Type
5
- USE_MIN_VALUE¶
Find the lowest curve value from multiple poses and use that.
- Type
6