unreal.CurveBase
¶
- class unreal.CurveBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Defines a curve of interpolated points to evaluate over a given range
C++ Source:
Module: Engine
File: CurveBase.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data
(AssetImportData): [Read-Only] Asset Import Data
- get_time_range() -> (min_time=float, max_time=float)¶
Get the time range across all curves
- Returns:
min_time (float):
max_time (float):
- Return type:
tuple
- get_value_range() -> (min_value=float, max_value=float)¶
Get the value range across all curves
- Returns:
min_value (float):
max_value (float):
- Return type:
tuple