unreal.CreateProxyMeshActorOptions
¶
- class unreal.CreateProxyMeshActorOptions(destroy_source_actors: bool = False, new_actor_label: str = '', rename_components_from_source: bool = False, spawn_merged_actor: bool = False, base_package_name: str = '', mesh_proxy_settings: MeshProxySettings = Ellipsis)¶
Bases:
JoinStaticMeshActorsOptions
Create Proxy Mesh Actor Options
C++ Source:
Module: StaticMeshEditor
File: StaticMeshEditorSubsystemHelpers.h
Editor Properties: (see get_editor_property/set_editor_property)
base_package_name
(str): [Read-Write] Base Package Name: The package path you want to save to. ie: /Game/MyFolderdestroy_source_actors
(bool): [Read-Write] Destroy Source Actors: Destroy the provided Actors after the operation.mesh_proxy_settings
(MeshProxySettings): [Read-Write] Mesh Proxy Settingsnew_actor_label
(str): [Read-Write] New Actor Label: Name of the new spawned Actor to replace the provided Actors.rename_components_from_source
(bool): [Read-Write] Rename Components from Source: Rename StaticMeshComponents based on source Actor’s name.spawn_merged_actor
(bool): [Read-Write] Spawn Merged Actor: Spawn the new merged actors
- property base_package_name: str¶
[Read-Write] Base Package Name: The package path you want to save to. ie: /Game/MyFolder
- Type:
(str)
- property mesh_proxy_settings: MeshProxySettings¶
[Read-Write] Mesh Proxy Settings
- Type: