unreal.CreateMeshObjectResult¶
- class unreal.CreateMeshObjectResult¶
Bases:
StructBaseFCreateMeshObjectResult is returned by UModelingObjectsCreationAPI::CreateMeshObject() to indicate success/failure and provide information about created mesh objects
C++ Source:
Plugin: MeshModelingToolset
Module: ModelingComponents
File: ModelingObjectsCreationAPI.h
Editor Properties: (see get_editor_property/set_editor_property)
new_actor(Actor): [Read-Only] A pointer to a newly-created Actor for the mesh object, if applicable (eg StaticMeshActor)new_asset(Object): [Read-Only] A pointer to a newly-created Asset for the mesh object, if applicable (eg StaticMeshAsset)new_component(PrimitiveComponent): [Read-Only] A pointer to a newly-created PrimitiveComponent for the mesh object, if applicable (eg StaticMeshComponent)result_code(CreateModelingObjectResult): [Read-Only] Success/Failure status for the requested operation