unreal.CreateMeshObjectParams
¶
- class unreal.CreateMeshObjectParams¶
Bases:
StructBase
FCreateMeshObjectParams is a collection of input data intended to be passed to UModelingObjectsCreationAPI::CreateMeshObject(). Not all data necessarily needs to be specified, this will depend on the particular implementation. The comments below are representative of how this data structure is used in the Tools and API implementation(s) provided with Unreal Engine, but end-user implementors could abuse these fields as necessary.
The definition of a “mesh object” is implementation-specific.
C++ Source:
Plugin: MeshModelingToolset
Module: ModelingComponents
File: ModelingObjectsCreationAPI.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_materials
(Array[MaterialInterface]): [Read-Write] Asset Materials: Optional Materials for a newly-created Mesh Asset, if this is applicable for the created mesh objectbase_name
(str): [Read-Write] Base Name: The base name of the new mesh objectcollision_mode
(CollisionTraceFlag): [Read-Write] Collision Mode: Which Collision mode to enable on the new mesh object, if supportedenable_collision
(bool): [Read-Write] Enable Collision: Specify whether the new mesh object should have collision support/dataenable_nanite
(bool): [Read-Write] Enable Nanite: Specify whether Nanite should be enabled on this new mesh objectenable_raytracing_support
(bool): [Read-Write] Enable Raytracing Support: Specify whether normals should be automatically recomputed for this new mesh objectenable_recompute_normals
(bool): [Read-Write] Enable Recompute Normals: Specify whether normals should be automatically recomputed for this new mesh objectenable_recompute_tangents
(bool): [Read-Write] Enable Recompute Tangents: Specify whether tangents should be automatically recomputed for this new mesh objectmaterials
(Array[MaterialInterface]): [Read-Write] Materials: Materials for the new mesh objectnanite_proxy_triangle_percent
(float): [Read-Write] Nanite Proxy Triangle Percent: Specify the Nanite proxy triangle percentage for this new mesh object deprecated: Replaced NaniteProxyTrianglePercent with usage of Engine FMeshNaniteSettingsnanite_settings
(MeshNaniteSettings): [Read-Write] Nanite Settings: Specify the Nanite Settings for this new mesh object, only used if bEnableNanite=truesource_component
(PrimitiveComponent): [Read-Write] Source Component: A Source Component the new mesh is based on, if such a Component existstarget_world
(World): [Read-Write] Target World: The World/Level the new mesh object should be created in (if known)transform
(Transform): [Read-Write] Transform: The 3D local-to-world transform for the new mesh objecttype_hint
(CreateObjectTypeHint): [Read-Write] Type Hint: A suggested type for the newly-created Mesh (possibly ignored)type_hint_class
(type(Class)): [Read-Write] Type Hint Class: A suggested UClass type for the newly-created Object (possibly ignored)type_hint_extended
(int32): [Read-Write] Type Hint Extended: An arbitrary integer that can be used to pass data to an API implementation